Closed musjj closed 6 months ago
yeah that would be possible, but I want to give users more control over how the animation would be played, maybe we can create a custom system or plugin for it and users can choose to opt-in or not.
Or do we leave this control completely to the users themselves? Cuz I was thinking like, it only needs to be setup once haha.
Edit: The main reason being that I was aware that in the game dev world, people would need alot of customizations. But I also understand some people would just want to use it to create animations quickly.
I think automatically playing is a way better default. But there should also be a way to manually control it, if the user wants to.
Maybe something like:
#[derive(Default)]
enum ControllerMode {
#[default]
Auto,
Manual,
}
commands.spawn(SequencePlayerBundle {
sequence,
sequence_controller: SequenceController {
mode: ControllerMode::Manual,
..default()
},
..default()
});
Or maybe with a helper method:
commands.spawn(
(SequencePlayerBundle {
sequence,
..default()
})
.with_manual(),
);
Not sure what's the most ergonomic approach.
It looks like that you can actually make it automatically play:
commands.spawn(SequencePlayerBundle {
sequence,
sequence_player: SequencePlayer { time_scale: 1.0 },
..default()
});
Because of this system:
SequencePlayer
defaults to 0.0
for its time_scale
which is why it doesn't play by default.
I'm kinda confused, when was this added? I guess this issue can be closed?
Oh this was the component to control the sequence haha, the time_scale
default to 0.0 is actually because I did not do anything fancy and just #[derive(Default)]
for the component hahaha.
If you think that solves the issue (which I agree) I guessed it can be closed.
Yeah, I'll close it for now.
Right now the following system is necessary, if you want your animation to actually play:
I think the more user-friendly approach is to have the controller automatically play and let the user pause/seek it only if they want to.