Open a11ce opened 1 year ago
Speculation from a friend who works with unity professionally:
A few things in unity have always been unsupported with regards to interpolation, most commonly directly setting the transform of a a rigidbody with interpolation enabled. Unity 2020 nearly always handled this smoothly, but Unity 2021 no longer does, which can lead to the smooth-but-stuttering issue shown here. It's inconsistent across platforms because it's effectively undefined behavior. If this is applicable, the fix is to use MovePosition instead, which should match the 2020 behavior.
Describe the bug See attached video; the truck and camera move smoothly except for a frequent hitching movement. This happens with all resolution and render settings. It's not a performance issue per se; I hit 60fps with medium graphics load. It also affects UI interaction and the loading bar.
Build version Present on 0.87.3 and 0.88.0.3. Not present on 0.87 (m1_test branch).
Platform MacOS 10.14. Intel processor.
Reproducibility Constant
https://user-images.githubusercontent.com/26006608/211462611-819a5586-8cae-4420-ad2b-067ac0211760.mov