voxeltycoon / issues

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Different train blocks are considered the same if they are close enough. #889

Closed rafaladamczyk closed 3 years ago

rafaladamczyk commented 3 years ago

Describe the bug image

Take a look at the red train blocks. These are one-way blocks going in opposite directions but the game considers them to be the same, as evidenced by red signal. The signal will turn green as soon as the train going the opposite direction leaves the red block.

Steps to reproduce Not sure. Probably have two one-way blocks going in opposite directions very close to one another, but I haven't tested it.

Build version 0.86.1.steam

Platform Win 10

Reproducibility I only spotted it in this instance.

Logs/saves Savegame attached: thdbbahrhsg.zip

Foxdrew commented 3 years ago

Its not bug, Very close to one another.

Foxdrew commented 3 years ago

If you dont have "this logic" trains in this block will crash

rafaladamczyk commented 3 years ago

If that's true then I think it's really unintuitive and it would be better if it was not possible for 2 trains going in on separate tracks to crash.

andrewpey commented 3 years ago

As Foxdrew mentioned, this is not a bug, but we are aware that this might be confusing. This should be fixed with the introduction of the new tracks system: https://voxeltycoon.xyz/devlog/ea-faq/#i-have-hard-times-building-bridges-connecting-roads-etc

BTW, there's already a discussion for that: https://github.com/voxeltycoon/issues/discussions/591