Closed pixtur closed 3 years ago
Yes.
I suggest you to look into the SharpGLTF.Runtime namespace and associated unit tests. In there you can find classes and infrastructure that feeds all the transforms required for animations.
That sounds great! Thanks.
I'm working an integration of SharpGltf into https://github.com/still-scene/t3 So far, I'm able to fetch static meshes and attributes. Does the core library also support skinning? I.e. morphing the vertex position and normals according to characters animation provided inside an glft-file?