Closed emackey closed 3 years ago
CurveFactory is essentially used to back the functionality of AnimatableProperty{T}.UseTrackBuilder
You could call CurveFactory indirectly by creating an AnimatableProperty, call UseTrackBuilder, and then discard the AnimatableProperty{T}.
To some degree, AnimatableProperty{T} is the public API of CurveFactory.
Notice that, in glTF, the only place you can use curves is in scene Nodes, that's why AnimatableProperty is being used in the appropiate places of NodeBuilder.
The calling hierarchy looks like this:
NodeBuilder -> Translation|Scale|Rotation AnimatableProperty -> UseTrackBuilder -> (internal) CurveBuilder.
Aha, user error, perfect. I switched my code to UseTrackBuilder. Thanks!
Not sure if I've done something wrong, but I can't seem to access CurveFactory from outside SharpGLTF.
https://github.com/vpenades/SharpGLTF/blob/b4e0140ee874abb63c0bfc990c84ad2013935878/src/SharpGLTF.Toolkit/Animations/CurveFactory.cs#L12
Is this supposed to be
public static class CurveFactory
?