Closed vermadas closed 2 years ago
I've checked the test and it's indeed broken, there's been a slight change in functionality due to adding mesh instancing a while ago.
I will correct the test to adjust to the new funcionality, in the meantime, in order the make it work, instead of adding the mesh like this:
var inst2 = scene.AddRigidMesh(mesh2, Matrix4x4.CreateTranslation(2, 0, 0));
you must add it like this:
var armature = new NodeBuilder();
armature.LocalTransform = Matrix4x4.CreateTranslation(2, 0, 0);
var inst2 = scene.AddRigidMesh(mesh2, armature);
At first sight the difference seems irrelevant, but the former uses now a "fast path" that prevents morphing from working. The later uses the "full stack" which does support morphing.
Excellent, that fixed the issue for me. Thanks!
Hi there,
I'm trying to understand how to set up a morph target animation. Looking at this test: https://github.com/vpenades/SharpGLTF/blob/f6e5ebd1f3edb5ab47dbac6e6f7042dedb7f8980/tests/SharpGLTF.Toolkit.Tests/Scenes/SceneBuilderTests.cs#L443
Looking at the code, I believe the result should show the second pink cube moving up 1 meter and then back down. However, when I run the test the result does not have any animation.
It's quite possible I'm missing something. Thanks for your time.