Closed deccer closed 1 year ago
I've recently updated the code to handle relative paths.
Did this change fix this and the other issue for you?
Hey, thanks for taking a look.
I have played a bit with your current master version. For meshes with embedded textures or no external ones it seems to be working so far. But as soon as I am trying to load a mesh with external textures I am getting this exception again
Could not find a part of the path 'P:\Private\Code\Games\SpaceConflict\src\SpaceConflict\bin\Debug\Models\textures\head_diffuse.png'
Obviously I don't keep textures in Models\
Hmm unless one would keep each model asset as its own folder. Hmm I have to think about that kind of system :)
Anyway, I have attached the model file in question (minus texture files).
I don't know if it makes sense to provide a readerSetting/Option to not just try to load texture data right when loading the model itself, but just provide the fileName in the inner structures, so that I can take care of image/texture loading in my own time/engine.
with the model you attached, I created a subdirectory called "textures" and added 4 textures matching the paths in the gltf, and the model loads just fine with the latest code.
So can you write a working demo so I can reproduce it?
I am sorry for the late reply.
Currently I am using 1.0.0-alpha0026
and it does work almost as intended.
I am able to load various models, and found a flaw on my side consuming your library.
I will therefor close this issue and make sure to provide a repro-repo next time.
I like to start sentences with I :)
I wanted to thank you for this library by the way, works better than Khronos' "official" one.
Excuse the amount of tickets but I am either too stupid to use this library, or just dont know how to use this library.
After I cant use relative paths (as stated in #136) I tried to provide the full path which is
P:\Private\Code\Games\SpaceConflict\src\SpaceConflict\bin\Debug\Models\BarberShopChair_01_1k.gltf
But now it seems SharpGLTF assumes a hardcoded folder structure to resolve all the things it needs to load (glb/textures/whatever)
:(
A Getting Started or Wiki might shed some light on how to use that thing.