Closed EugeneNIghtingale closed 1 month ago
I haven't tried your code, but from your code, I suspect the problem is the vertex coordinates you're using.
You must understand how floating point values work: floating values allow for very small numbers, and very large numbers at the expense of precission , so the larger the number, the more precission is lost.
So you have vertices that are very large in the X and Y axis, and very small in the Z axis. This is no good.
The recomendation would be to create self-centered meshes, and then move the meshes to the final location using matrix transforms in the nodes.
Hello vpenades! Thank you for you job/ Part of volumetric objects with a closed contour, when the distance between polygons is small, is not displayed and flickers. This can be verified with code that builds a small box::