vpenades / SharpGLTF

glTF reader and writer for .NET Standard
MIT License
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Update NuGet package #3

Closed promontis closed 5 years ago

promontis commented 5 years ago

Hi @vpenades!

Could you update nuget package with the changes you have made recently? Would love to use the mesh builder additions :)

vpenades commented 5 years ago

Hi @promontis

I'm polishing some of the remaining bits, hopefully I'll update the packages soon.

The bits I'm working on right now are:

Materials and textures:

Extras property:

Mesh builder:

Notice I'm going to change package names.

So, SharpGLTF Alpha 0004 will be deprecated in favour of:

SharpGLTF.Core Alpha 0005 SharpGLTF.Toolkit Alpha 0005

Additionally, If you have any issue, or there's something in the API you don't like, let me know... feedback is important at this stage.

In the mean time, expect sudden API changes as usual... I'm still not happy with the look of some parts.

vpenades commented 5 years ago

@promontis I'm finishing the last bits of the API, I would ask you to do a review of the code just in case you see something odd.

After updating the packages, I'll probably focus on adding more tests and documentation for a while.

vpenades commented 5 years ago

@promontis I've just updated the packages.

I would suggest to replace the old package with this one: https://www.nuget.org/packages/SharpGLTF.Toolkit

Since it includes all the nice bits like the MeshBuilder.

vpenades commented 5 years ago

@promontis I've Just uploaded a new nuget package with the latest changes.

For my own needs, the API is more or less ready to use... I didn't receive much feedback of what other developers might need, so from now on I will focus on adding and improving unit tests, documentation and minor bug fixes.