Closed Imaver closed 5 years ago
Yes, if I recall, there's a WithChannelTexture to specify the texture to use.
The texture argument needs to be a byte array representing a PNG or JPG image file.
Thank you, vpenades, I figured it out after several iterations.
In case somebody has the same question, the map needs to be created with these channels:
Roughness needs to be in G channel Metallness needs to be in B channel Additionally, these maps will not work unless Roughness and Metalness are set to 1.0f value using WithChannelParam method
Hi vpenades, Could you please let me know if there is a way to specify metalness and roughness texture?
I saw that metallic and roughness factor can be specified using code: .WithChannelParam(KnownChannels.MetallicRoughness, metallicFactor, roughnessFactor, 0, 0);
So it looks like I need to programatically combine a special map that has metlalicFactor in R channel and Roughness factor in G channel and then somehow specify it. Is my assumption correct?
You help is very much appreciated