Closed thatcosmonaut closed 3 years ago
The error seems to be produced by a mesh that has vertices with Joint+Weight attributes, but the mesh is attached to a node that it does not have any Skin object.
Theoretically, if you add Joint+Weights to a mesh, is because you're going to use a Skin... I've just read the gltf specification, and they seem to treat this issue as a warning, not as an error, which is odd.
Anyway, I'll lower the validation strictness to treat is as a warning, so it will be aligned to the official spec.
In the meantime, I would suggest you to either add a Skin to the Node that contains the mesh with vertex skinning attributes... or remove the attributes altogether
Makes sense to me, thank you!
Hello! I am getting the following error when attempting to read a GLB file.
The official Khronos GLB validator lists the file as valid. Attached is the offending file: ToonShadeRuins.glb.zip