Closed EricBeetsOfficial-Opuscope closed 3 years ago
You could try to use WithMorphTargetAccessors, yes, but that's a very low level API that's only recomended if you know very well what are you doing, and you have a good understanding on glTF architecture.
The recomended way of creating or importing a mesh into glTF is by using the MeshBuilder API you can find in the toolkit library. MeshBuilder has an API to add morph targets, although it's a bit ugly.
You can find an example here
Hi there,
I would like to encode my own 3d asset with BlendShapes. I saw the
WithMorphTargetAccessors
but i don't know kow to convert myIEnumerable<Vector3>
toIEnumerable<MemoryAccessor>
and if it's the good way to do it .. Help will be very appreciated ;)Thank in advance, Eric