vpinball / b2s-backglass

B2S Backglass Server for use with Visual Pinball
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Backglass dynamic dim mode. #78

Closed lukpcn closed 5 months ago

lukpcn commented 9 months ago

Would it be possible to make a feature, that like modern stern machines dims baclglass down to specified % when game starts and undims when in attract mode? This would be nice to lower backglass reflection on the playfield and glass.

JockeJarre commented 9 months ago

I beleive that is something the backglass authors can control... That is handled with the ROM id's Please check in the forum's

lukpcn commented 9 months ago

But it would be nice to have such a global feature, not depending on backglass authors to use it.

JockeJarre commented 9 months ago

I have no clue how that could be made though. You are invited to make a proposal.

lukpcn commented 9 months ago

I was thinking about that: if backglass can react to some events so it can flash and do some things maybe it can also react to: Start Game (when we press start button) and end game (GameOver). and b2s-backglass will have additional layer on top of everything (a black image) that normally will be fully transparent (Opacity 0%) but when player starts to play it changes opacity to let's say 70% (configurable, dimming the whole backglass) and when game over event happens then it get's back to original 0% opacity.

JockeJarre commented 9 months ago

What about this: there is a tool from nirsoft called controlmymonitor which can be controlled from scripts. So you can amend the B2SInit script to reduce the brightness (and tons of other parameters) depending on the time of the day.

It is mentioned on the website it only works with Hardware that supports DDC/CI.

JockeJarre commented 5 months ago

Sorry, nothing will happen here