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Visual Pinball
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high CPU Frametime on VR (Visual Pinball OpenGL 10.8.0) #1272

Open madias123 opened 11 months ago

madias123 commented 11 months ago

Hello, on most tables my CPU has much more workload (up to 2x) than on display mode, so most tables aren't playable. CPU: Intel i5-13400F, latest Win 10 Pro, 22H2 - 19045.3803 Lenovo WMR Headset (Steam VR beta2.2.2) RX 6700 (non XT, latest AMD driver) I tried several things (all things you can find in forums), like: all settings to low in Video (..but its not a GPU issue) disabling E-cores (worse performance!) Setting high CPU priority to VPX task disabling antivirus start as administrator... modifying SteamVR settings (but its not a GPU issue) Is there a further point, reducing CPU usage? Used versions: (64bit little better performance) [VPinballX_GL-10.8.0-1807-39824d6-Release-win-x64 [VPinballX_GL-10.8.0-1807-39824d6-Release-win-x86 Table examples for high CPU and low GPU: VR Star Wars Trilogy Siggis MOD1.1 (Stern, 1997) VR ROOM Minimal v1.1 Tales from the Crypt (Data East 1993) VPW v1.22 tales of crypt-cpu cpu-usage

madias123 commented 11 months ago

Update: Switched the machine to Windows 11 (because other programs like fusion360 only rendering/running on e-cores): Sadly no difference. I was running VPX in the past with an i5-2400 without CPU problems - so what's the problem now?

Crrispy commented 11 months ago

Does your hmd work with wirtual desktop? If yes, you should switch to this

toxieainc commented 11 months ago

Could you please retry with a current 10.8.1 build (e.g. https://github.com/vpinball/vpinball/actions/runs/7261819593)? I tried to optimize some things i stumbled over, but no clue if this matches the overhead that you saw.

toxieainc commented 10 months ago

ping @madias123

Talnas3 commented 7 months ago

Since build 10.8.1 #2492, have there been any further CPU/script optimizations?