STALE! This used to be a mirror of VPVR @ https://sourceforge.net/p/vpvr merged with 107Final branch @ https://sourceforge.net/u/djrobx/vpvr/ci/107Final/tree/ . It is now merged completely into https://github.com/vpinball/vpinball !
Multiple commits covering a few different issues or improvments:
fix some native memory leaks
port fix proprty dialogs from VPX (image combobox and drag point edit)
render state cleanup (less state changes, clean alpha setting, more consistent between GL and DX)
optimizations: when texture has no alpha channel, then don't blend, don't render the bulb mesh to light buffer, use RGB rendertarget when RGBA is not needed
Multiple commits covering a few different issues or improvments: