Open anatawa12 opened 1 year ago
[UdonSharp] Exception while sorting prefabs for upgrade. Falling back to non-sorted set, nested prefabs may not upgrade properly. Exception: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0
at UdonSharpEditor.UdonSharpPrefabDAG..ctor (System.Collections.Generic.IEnumerable`1[T] allPrefabRoots) [0x000b8] in /Users/anatawa12/UnityProjects/UdonSharp/Packages/com.vrchat.UdonSharp/Editor/UdonSharpPrefabDAG.cs:45
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
#3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
#4 (Mono JIT Code) [UdonSharpEditorUtility.cs:382] UdonSharpEditor.UdonSharpEditorUtility:UpgradePrefabs (System.Collections.Generic.IEnumerable`1<UnityEngine.GameObject>)
#5 (Mono JIT Code) [UdonSharpEditorManager.cs:818] UdonSharpEditor.UdonSharpEditorManager:UpgradeAssetsIfNeeded ()
#6 (Mono JIT Code) [UdonSharpEditorManager.cs:744] UdonSharpEditor.UdonSharpEditorManager:OnEditorUpdate ()
#7 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
#8 mono_jit_runtime_invoke
#9 do_runtime_invoke
#10 mono_runtime_try_invoke_array
#11 ves_icall_InternalInvoke
#12 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
#13 (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
#14 mono_jit_runtime_invoke
#15 do_runtime_invoke
#16 mono_runtime_invoke
#17 mono_runtime_invoke_profiled(MonoMethod*, ScriptingObjectPtr, void**, MonoException**, MonoClass*)
#18 CallStaticMonoMethod(char const*, char const*, void**, ScriptingExceptionPtr*)
#19 CallStaticMonoMethod(char const*, char const*, void**)
#20 Application::TickTimer()
#21 -[EditorApplication TickTimer]
#22 __NSFireTimer
#23 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
#24 __CFRunLoopDoTimer
#25 __CFRunLoopDoTimers
#26 __CFRunLoopRun
#27 CFRunLoopRunSpecific
#28 RunCurrentEventLoopInMode
#29 ReceiveNextEventCommon
#30 _BlockUntilNextEventMatchingListInModeWithFilter
#31 _DPSNextEvent
#32 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
#33 -[NSApplication run]
#34 NSApplicationMain
#35 EditorMain(int, char const**)
#36 main
#37 ???
Describe the bug in detail: Error if parent prefab of prefab variant does not have U# Behaviour.
Provide steps/code to reproduce the bug: import U# 0.x version (1.3.4) of https://booth.pm/ja/items/2683599
Expected behavior: No error
Additional Information: Due to another issue (#106), prefab will be completely broken.