Closed TheMaskedMan00 closed 1 year ago
This doesn't work anymore with U#'s architecture and was removed as a result. U# needs awareness of all scripts that it may reference because users could define static functions or other things that U# needs to be able to see. You can disable auto compile on modify if you want, that will not trigger compiles until they are absolutely needed.
Re add option to not compile all scripts every time one script changes.
Also, whenever changing a script that isn’t related to udonsharp, it compiles all udon sharp behaviours anyways. I have a slow laptop and a lot of udon in my project and it takes a long time. Could you add an option that can stop udonsharp from compiling when a non udon script is changed?
the docs also still show the setting I mentioned