Open FairplexVR opened 1 year ago
Workaround is to use (VRCUrlInputField)GetComponent(typeof(VRCUrlInputField)); but I thought it wasn't necessary anymore since u#1.0?
(VRCUrlInputField)GetComponent(typeof(VRCUrlInputField));
Workaround is to use
(VRCUrlInputField)GetComponent(typeof(VRCUrlInputField));
but I thought it wasn't necessary anymore since u#1.0?