Is your feature request related to a problem? Please describe.
Without this feature its impossible to pass command line arguments to a project that has been opened through the VCC
Describe the solution you'd like
The unity hub allows you to pass certain arguments towards that projects editor, I would love this feature in the VCC so I can completely remove unity hub from my workflow.
Additional context
an example argument to pass would be --force-device-index INT which lets you force which GPU the editor is rendered on which is nice when compiling shader's while in VR.
Is your feature request related to a problem? Please describe. Without this feature its impossible to pass command line arguments to a project that has been opened through the VCC
Describe the solution you'd like The unity hub allows you to pass certain arguments towards that projects editor, I would love this feature in the VCC so I can completely remove unity hub from my workflow.
Additional context an example argument to pass would be
--force-device-index INT
which lets you force which GPU the editor is rendered on which is nice when compiling shader's while in VR.