I store my blender source files for worlds in a folder that begins with a dot .blender so that the unity asset management does not try to import it.
Unfortunately this folder went missing during the migration which could have been bad if I hadn't caught it so soon and could grab it from the backup.
This has affected all versions of the Creator Companion, even before Unity 2022 was the standard.
To Reproduce
Create or open a project in an older version of Unity that the current recommended.
Create a folder in your assets that starts with a dot. ex: /.blender, /.src, etc.
Save, close, and migrate the project to the latest recommended unity version.
Observe that that folder and all of its contents have not been included in the new project.
Expected behavior
All folders in the Assets should be included in the migrated project, even dot hidden ones.
Describe the bug
I store my blender source files for worlds in a folder that begins with a dot
.blender
so that the unity asset management does not try to import it. Unfortunately this folder went missing during the migration which could have been bad if I hadn't caught it so soon and could grab it from the backup. This has affected all versions of the Creator Companion, even before Unity 2022 was the standard.To Reproduce
/.blender
,/.src
, etc.Expected behavior
All folders in the Assets should be included in the migrated project, even dot hidden ones.
Screenshots
No response
Related Product
VCC (VRChat Creator Companion)
Product Version
2.2.4
OS
Windows 11
Additional context
Associated canny: https://feedback.vrchat.com/creator-companion/p/dot-hidden-folders-do-not-get-copied-over-duting-unity-version-migration