Is your feature request related to a problem? Please describe.
Being able to animate your avatar is great, but it's annoying that the tracking control is binary which leads to bones snapping into place instantly. Being able to blend between the animation having control and tracking having control could make a lot of avatar animations look better.
Describe the solution you'd like
Instead of binary checkboxes, sliders that go between 0 and 1 where zero means that tracking has 100% control of the chosen limb, and 1 means the animation has 100% control. 0.5 means the limb would be in the middle between the point of the tracking and the animation
There should also be a "blend duration" setting where it blends the current tracking value into the new one, timed in seconds
Describe alternatives you've considered
I've not been able to come up with alternatives
Is your feature request related to a problem? Please describe. Being able to animate your avatar is great, but it's annoying that the tracking control is binary which leads to bones snapping into place instantly. Being able to blend between the animation having control and tracking having control could make a lot of avatar animations look better.
Describe the solution you'd like Instead of binary checkboxes, sliders that go between 0 and 1 where zero means that tracking has 100% control of the chosen limb, and 1 means the animation has 100% control. 0.5 means the limb would be in the middle between the point of the tracking and the animation
There should also be a "blend duration" setting where it blends the current tracking value into the new one, timed in seconds
Describe alternatives you've considered I've not been able to come up with alternatives
Additional context How it might work![image](https://github.com/vrchat-community/creator-companion/assets/50241411/0b9dac31-e775-4037-bab8-9ff78ca309b6)