What's the idea?
This idea is one of a way for players to switch avatars in their own unique way.
I think this is more beneficial now since the IK-Beta has been updated to save the calibration when switching avatars.
I assume that the avatars allowed to switch are the public avatar and the user's own private avatar.
Is there another way?
It is possible to add a new Behavior like the "Avatar Parameter Driver" available in Animator.
This is a little less flexible, but I think it can be accomplished in a pseudo way.
This alternative solution is not based on OSC and is also posted on Canny for other purposes. [Canny:]
Additional context
The alternative solution was conceived when I saw that some people wanted to make each avatar as light as possible.
Considering the combination of accessories, outfits, etc., it is inevitable that a single avatar will contain many components and a large amount of data. This is probably why some avatars are really "heavy".
Conversely, giving this up would allow to create multiple patterns of avatars with lighter data. I think the people I mentioned above are doing this.
But even in such a case, switching avatars is still a bit of a hassle. Even if you can switch avatars via Wing.
This suggestion is also intended to present an additional option for those who have such problems.
"Switching avatars using OSC" is just a related and simplified method from there.
This is an Issue based on what I posted #123 .
What's the idea? This idea is one of a way for players to switch avatars in their own unique way. I think this is more beneficial now since the IK-Beta has been updated to save the calibration when switching avatars. I assume that the avatars allowed to switch are the public avatar and the user's own private avatar.
Is there another way? It is possible to add a new Behavior like the "Avatar Parameter Driver" available in Animator. This is a little less flexible, but I think it can be accomplished in a pseudo way. This alternative solution is not based on OSC and is also posted on Canny for other purposes. [Canny:]
Additional context The alternative solution was conceived when I saw that some people wanted to make each avatar as light as possible. Considering the combination of accessories, outfits, etc., it is inevitable that a single avatar will contain many components and a large amount of data. This is probably why some avatars are really "heavy". Conversely, giving this up would allow to create multiple patterns of avatars with lighter data. I think the people I mentioned above are doing this. But even in such a case, switching avatars is still a bit of a hassle. Even if you can switch avatars via Wing. This suggestion is also intended to present an additional option for those who have such problems. "Switching avatars using OSC" is just a related and simplified method from there.