Closed EIA485 closed 2 months ago
I +1 that, setting up avatar with animation hack for this is a pain, this would make things way easier and it would be more future proof if native eye tracking support would been implemented. Ability to disable pseudo eye tracking that is already there would be good too.
OSC going live let me notice extra argument for this, current eye tracking hacks on avatars requires custom animations which also requires unbinding eyes, which means eye tracking is blocked by safty settings and require other user to lift it while eye tracking is harmless, by gaze which is supervised it will make eye tracking visible without need of asking to lift safty.
oops looks like this issue never got closed. this was implemented in version 2023.2.1, build 1295. link to the docs for anyone interested.
Discussed in https://github.com/vrchat-community/osc/discussions/12