vrchat-community / osc

Files and Info on using OSC to communicate with VRChat
MIT License
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Increase parameter synced data limit beyond 256 bits #163

Open EnderShadow opened 9 months ago

EnderShadow commented 9 months ago

*What's the idea?** 256 bits is too few bits especially when combined when something like the DiverX ContactGlove which requires 107 or 177 bits to show finger position on your avatar. The amount of bits required by it reduces the usable synced parameter amount to either 149 or 79 bits which brings us to the increase request from 2 years ago #15.

Is there another way? Alternative solutions to increasing the number of synced bits include

Additional context I think increasing it to 512 bits should probably be good like how it was suggested in the above linked issue, but I'm not sure.

cadergator10 commented 3 months ago

Very late to the party but I second this. Face tracking takes a whole 160 bits, leaving no room for anything else

purple2428 commented 2 days ago

Completely agreed, if you want to have any assets added to your avatar you basically cannot - especially if you use a high-quality avatar base with a lot of features: ex, the Vulper. 512 is a bare minimum now with the 160 bits required for face tracking. 768 would be ideal.