vrctxl / VideoTXL

Sync and local video players for VRChat with design consideration for events.
MIT License
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Switching audio templates #10

Open BamberBoozler opened 1 year ago

BamberBoozler commented 1 year ago

Switching between Default and Global will not change the "Enable Spatialization" on the VRC Spatial Audio script, I wanted the Global to be directionless audio but its either both directionless or both have spatialization.

BamberBoozler commented 1 year ago

~Nvm, I can make it basically 2d by increasing the volumetric radius to a large number~ Double NVM, it doesn't load that either so still doesn't work

jaquadro commented 1 year ago

It won't change the setting, because VRC doesn't actually allow it to be changed. It actually needs to swap the audio source itself.

This will work for AVPro/stream mode. But at the moment I don't have the proper setup to handle the Unity/Video side.

Also of note: the "default" audio that comes with the player should already have spatialization disabled -- it fakes volume falloff with a non-spatial/2D source. So the difference between the 2 profiles would be that the fake falloff is just turned off for the global one. This is basically what you observed, they can either be both spatial or both not.

This will probably still get addressed, but the above is the current state.