Closed BamberBoozler closed 1 year ago
This is still an issue with the latest update, but I made it work for me by putting my own trigger colliders on the elements which the prefab luckily didn't override with non trigger ones
So as far as I know, those colliders are created behind my back and I don't really have a say in that. I have a script in General/Misc that can be attached that changes them to triggered at runtime.
But your last comment is interesting, if I can stop the colliders from being generated by providing my own, I'll start doing that instead.
At some point I started doing the trigger collider thing, hopefully this is no longer an issue
In runtime the MainPanel object in PlayerControls generates a Box Collider which isn't flagged as a trigger, causing the player to be able to collide with them. I cant change the behaviour of the collider because it doesn't exist until after its running.