Closed nocturnalong closed 2 years ago
Oh one thing to note is: I have --enable-verbose-logging
in my launch options, but I had it when I was running previous release as well so I'm not really sure what has changed in detail. Here's a picture of me running the previous stable release and parsing the photon ids fine in the same lobby:
Looks like I broke it, oh well it will be fixed after VRC release current beta.
For some reason the photonId parsing from the output_log is still broken for me. Here is a preview of my output_log text that should get recognized by ParseLogPhotonId method in LogWatcher.cs. But as seen in the player list it doesn't display: I have all debug levels enabled and I am not running VRCX companion, previous stable release was able to parse the photonIds fine (https://github.com/pypy-vrc/VRCX/releases/tag/v2022.02.02). Although I was in in this map: https://vrchat.com/home/world/wrld_4a0ed04a-58d7-48d0-950f-ff57ff645c44 which seems to have some weird "prints" to the output log most likely related to some udon prefabs in the world I presume?.