Closed benui-dev closed 12 years ago
Have you tried this on the shape yet? https://github.com/vrld/HardonCollider/blob/master/polygon.lua#L124
Oh never mind, I see the next line makes them immutable.
I'm never sure whether I should be messing around with stuff within Lua objects. But I guess because it's vertices
and not _vertices
that should be ok.
But as you said it's immutable.
shape:scale()
would indeed be very convenient. I'll add in in the next days.
As for polygon.vertices
: It is possible to modify the existing vertices, only adding new ones is prohibited. You have to be careful with that though: The winding should not be changed.
Not yet documented, but shape:scale(s)
scales your shape. s
must be a number greater than 0. You can also scale polygons using polygon:scale(s, cx,cy)
that scales s wrt the point cx,cy
, where s
can be any number and cx,cy
are optional.
My game requires that I change the size of objects, and thus their collision shapes. I could remove the shape and re-add, but that seems like kind of an inefficient way to do it. Could you add a function to allow the modification the position of polygon points of an existing Shape, and for the HC spatial hash to be updated accordingly?