Documentation API shows Gamestate.Gamestate.current() repeatedly, but the example code shows Gamestate.current(). As far as I can tell, the latter is correct, but the consistency of use makes me feel like I'm missing something. Either way, something isn't right.
Documentation API shows
Gamestate.Gamestate.current()
repeatedly, but the example code showsGamestate.current()
. As far as I can tell, the latter is correct, but the consistency of use makes me feel like I'm missing something. Either way, something isn't right.