Closed leitdeux closed 6 years ago
lol, I just added a new pull request for the same thing without realizing this was here.
Literally just did the exact same thing as @lunarfyre7
Closing without merging as this will be eventually be fixed in the shinier-api branch
I resolved a naming conflict in which the key name for "line_height"of the scanlines shader was incorrectly named "scanline_height," resulting in an error thrown in execution. The key has been renamed as "line_height" and thus would be used in Lua as follows: