Error
Cannot compile pixel shader code:
Line 15: ERROR: '<': wrong operand types no operation '<' exists that takes a left-hand operand of type 'int' and a right operand of type 'uniform float' (or there is no acceptable conversion)
Traceback
[C]: in function 'newShader'
moonshine/godsray.lua:62: in function 'e'
moonshine/init.lua:81: in function 'moonshine'
I can guess the fix for the first one, but as for the second issue I have no clue. Unfortunately I do not have the hardware to test this myself. Leaving this open in case anybody that does wants to help close it.
Traceback [C]: in function 'newShader' moonshine/godsray.lua:62: in function 'e' moonshine/init.lua:81: in function 'moonshine'
Error Cannot compile pixel shader code: 0:11: L0001: Excpected token 'i', found 'identifier' 0:12: L0002: Undeclared variable 'v'
Traceback [C]: in function 'newShader' moonshine/vignette/lua:32: in function 'e' moonshine/init.lua:81: in function 'moonshine'