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vrm-c
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UniVRM_1_0
DEPRECATED
MIT License
18
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引っ越し
#92
ousttrue
closed
3 years ago
0
Feature/use meshutility
#91
ousttrue
closed
4 years ago
0
implement constraint
#90
ousttrue
closed
4 years ago
1
rename VRMBlendShapeProxy to VRMController
#89
ousttrue
closed
4 years ago
0
UPM時の uxml, uss の参照パスを修正。 PackageResource.cs に集約
#88
ousttrue
closed
4 years ago
0
Merge package
#87
ousttrue
closed
4 years ago
0
package 統合のため vrmlib と dotnet.system.memory のフォルダを移動
#86
ousttrue
closed
4 years ago
0
パッケージ再編成
#85
ousttrue
closed
4 years ago
0
Use VRMShaders on UPM.
#84
ousttrue
closed
4 years ago
0
update dependencies in package.json
#83
ousttrue
closed
4 years ago
0
Fix proto for animation.channel.schema.json
#82
ousttrue
closed
4 years ago
0
Fix protobuf
#81
ousttrue
closed
4 years ago
0
Add vrmhumanoid
#80
ousttrue
closed
4 years ago
2
Update vrmlib
#79
ousttrue
closed
4 years ago
0
JsonSchema と proto を削除
#77
ousttrue
closed
4 years ago
0
Fix blendshape ignore xxx
#76
ousttrue
closed
4 years ago
0
fix LoadAssetAtPath for UPM
#75
ousttrue
closed
4 years ago
0
Extractしてないのでreadonlyであると表示する
#74
ousttrue
opened
4 years ago
0
Force T-Poseの代わりにT-Pose判定を入れる
#73
hiroj
opened
4 years ago
0
[spec追随] MaterialValueTypes -> MaterialValueType
#72
ousttrue
opened
4 years ago
0
BlendShapeClip.MaterialBind の UVScaleOffset 操作を新仕様に準拠して更新
#71
ousttrue
closed
4 years ago
1
BlendShapeのMaterialBindを仕様に合わせる
#68
ousttrue
opened
4 years ago
0
update vrmlib
#67
ousttrue
closed
4 years ago
0
UniVRM_1_0の英語記事を更新
#65
PoChang007
closed
4 years ago
1
add AddComponentMenu
#64
ousttrue
closed
4 years ago
0
update editor for SpringBone and LookAt
#63
ousttrue
closed
4 years ago
0
Implement springbone capsule collider
#62
ousttrue
closed
4 years ago
1
skip empty morphTarget
#61
ousttrue
closed
4 years ago
0
Fix lookat offsetfromhead
#60
ousttrue
closed
4 years ago
0
separate Set/GetPresetValue and Set/GetCutomValue #54
#59
ousttrue
closed
4 years ago
0
restore BoneMeshEraser
#58
ousttrue
closed
4 years ago
0
Springのカプセルコライダーを実装する
#57
ousttrue
closed
4 years ago
0
update_vrmlib
#56
ousttrue
closed
4 years ago
0
CreateHeadlessModelForSkinnedMeshRendererを復旧する
#55
ousttrue
closed
4 years ago
0
BlendShapeProxy.SetValue(string)の仕様がわかりにくい
#54
ousttrue
closed
4 years ago
0
VRMBlendShapeProxy.IgnoreBlink, IgnoreLookAt, IgnoreMouth の修正
#53
ousttrue
closed
4 years ago
0
IgnoreBlink, IgnoreLookAt, IgnoreMouth を普通のpublicに変更
#52
ousttrue
closed
4 years ago
0
VRMBlendShapeProxy.GetLookAtYawPitchをpublicに
#51
ousttrue
closed
4 years ago
0
LookAtに対して外部から直接YawPitchをセットするインタフェースを追加
#50
ousttrue
closed
4 years ago
0
コミット漏れ
#49
ousttrue
closed
4 years ago
0
非同期版のRuntimeUnityBuilderを実装する準備
#48
ousttrue
closed
4 years ago
0
VrmLib.Modelに保持するgltf情報を追加
#47
ousttrue
closed
4 years ago
0
update VrmLib
#46
ousttrue
closed
4 years ago
0
update alicia #44
#45
ousttrue
closed
4 years ago
0
mesh indexを、meshを保持するnodeのindexに変更する
#44
ousttrue
closed
4 years ago
0
update_alicia_1_0
#43
hiroj
closed
4 years ago
0
VrmProtobufの構成変更を反映
#42
ousttrue
closed
4 years ago
1
fix textureCopyTests
#41
hiroj
closed
4 years ago
0
updateWhenOffscreen の使用例
#40
ousttrue
closed
4 years ago
0
fix material IO
#39
ousttrue
closed
4 years ago
0
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