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vrm specification
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Shading Shift Number in MToon Material Documentation #461

Closed miramocha closed 5 months ago

miramocha commented 8 months ago

https://vrm.dev/en/univrm/shaders/shader_mtoon.html#id5

image

Not sure if this is a bug on UniVRM or this section needs updated. But setting negative Shade Shift value causes material to receive more shadow instead of less. Both model from the screenshot below is VRM0.

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ousttrue commented 7 months ago

vrm.dev に来ていましたが、こちらに転送しました。 仕様なのか実装なのか確認。

Santarh commented 7 months ago

@miramocha Is the VRM/MToon shader assigned to the material? Maybe you have assigned the VRM10/MToon10 shader?

If you want to create a VRM 0.X model, you need to assign the VRM/MToon shader instead of VRM10/MToon10 shader.

0b5vr commented 6 months ago

@miramocha Would you be able to respond to the above?

0b5vr commented 5 months ago

Closing due to inactivity.