Closed splace closed 5 years ago
seems to fit with directional light direction
children [
DirectionalLight {
direction -.3 -1 -.3
}
DEF exp ExplosionManager {
}
DEF tm TankManager {
},
DEF ter Terrain {
},
DEF proj Projectile {
}
]
Yeah, the idea was to be sort of like sunlight - so the underside of the terrain should be unlit, and some steep mountains might be unlit on one side.
That said, perhaps a little ambient (or a lower directly down light) might help so the mountain shadows aren't such a stark contrast.
underside and mountain sides dark