vrml2 / tnakgame

turn-based artillery game
MIT License
1 stars 0 forks source link

[enhancments] suggestions #5

Open splace opened 5 years ago

splace commented 5 years ago

modern default settings, (larger etc.)

damage as percentage

stay with explosion a bit longer

zero height border on terrain

wind as animated gif

dwblaikie commented 5 years ago

Yeah - I'd probably do damage as health bars, possibly over or beside the tanks themselves? (colour coded - green for high health, orange, red, etc)

Not sure I understand "zero height border on terrain" - could you describe that in more detail?

Wind as animated gif - nod perhaps, or a more organic shape at least - I like the volumetric nature of the arrow. Could go with squiggly lines, more lines for more wind?

splace commented 5 years ago

Not sure I understand "zero height border on terrain" - could you describe that in more detail?

its just an idea about being able to see underneath the terrain, (with which, by the way, the black/unilluminated state seems to me to be the right situation for the lighting, maybe it originally looked different due to a browser peculiarity? ) by making the height at the edge go down to zero.

splace commented 5 years ago

Wind as animated gif - nod perhaps, or a more organic shape at least - I like the volumetric nature of the arrow. Could go with squiggly lines, more lines for more wind?

left out detail there; i meant using texture transform to make it move, not actual animated gif, so you can change the speed/angle.(testing/demoing a feature as well.)

dwblaikie commented 5 years ago

Not sure I understand "zero height border on terrain" - could you describe that in more detail?

its just an idea about being able to see underneath the terrain, (with which, by the way, the black/unilluminated state seems to me to be the right situation for the lighting,

Yeah, it's right that the underside is black/unilluminated - but the bug I saw a few weeks ago on mobile was the topside being black. But yeah, will have to test it again, etc.

maybe it originally looked different due to a browser peculiarity? ) by making the height at the edge go down to zero.

Oh, fair, that's an option - I /think/ I like the way it is, but welcome to go in other directions/see how it looks :)

dwblaikie commented 5 years ago

Wind as animated gif - nod perhaps, or a more organic shape at least - I like the volumetric nature of the arrow. Could go with squiggly lines, more lines for more wind?

left out detail there; i meant using texture transform to make it move, not actual animated gif, so you can change the speed/angle.(testing/demoing a feature as well.)

Makes sense - I could see that. Certainly worth some experiments.

splace commented 5 years ago

setup options shortcuts.

splace commented 5 years ago

demo sequence