vs-shirokii / gzdoom-rt

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[BUG] Spider Mastermind Doesn't Load Voxel Model #22

Open BahaVv opened 3 months ago

BahaVv commented 3 months ago

GZDoom version

1.0.2a

Which game are you running with GZDoom?

Doom 2

What Operating System are you using?

Windows 11

Please describe your specific OS version

Windows 11 Pro

Relevant hardware info

RTX 4090, Driver 560.81

Have you checked that no other similar issue already exists?

A clear and concise description of what the bug is.

All other entities in the game correctly load their voxel models, but the Spider Mastermind in particular is defaulting back to a sprite in version 1.0.2a. Verified across different maps.

image

Steps to reproduce the behaviour.

Explain how to reproduce

  1. Launch game through gzdoom.exe
  2. Play game

Your configuration

No response

Provide a Log

No response

vs-shirokii commented 3 months ago

Didn't fit into memory budget...

You can change file extension of

rt/replace/<>_spider.gltf_unfinished

To .gltf

vs-shirokii commented 3 months ago

It is very possible to optimize memory consumption. But one needs to release a project at some point :')

BahaVv commented 3 months ago

Makes perfect sense! I had no idea it was intended behavior, thank you very much for the workaround.