Open BahaVv opened 3 months ago
Didn't fit into memory budget...
You can change file extension of
rt/replace/<>_spider.gltf_unfinished
To .gltf
It is very possible to optimize memory consumption. But one needs to release a project at some point :')
Makes perfect sense! I had no idea it was intended behavior, thank you very much for the workaround.
GZDoom version
1.0.2a
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Windows 11
Please describe your specific OS version
Windows 11 Pro
Relevant hardware info
RTX 4090, Driver 560.81
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
All other entities in the game correctly load their voxel models, but the Spider Mastermind in particular is defaulting back to a sprite in version 1.0.2a. Verified across different maps.
Steps to reproduce the behaviour.
Explain how to reproduce
Your configuration
No response
Provide a Log
No response