vs-shirokii / gzdoom-rt

GNU General Public License v3.0
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[BUG] No fluid showing up despite being 'On' in settings #35

Open callofcthuloo opened 3 months ago

callofcthuloo commented 3 months ago

GZDoom version

GZDoom v4.11.9

Which game are you running with GZDoom?

Doom 2

What Operating System are you using?

Windows 10

Please describe your specific OS version

Windows 10 Home

Relevant hardware info

Intel Core i7-4790k CPU @ 4.0GHz, NVIDIA GeForce GTX 1660 Super, 16GB RAM

Have you checked that no other similar issue already exists?

A clear and concise description of what the bug is.

Someone else made mention of this in the ModDB comments, but regardless of rendering style chosen (usually running on Performance with Vulkan) or the on/off/groovy toggle, I don't get fluids out of RT Doom. Runs smoothly otherwise, no other clear issues, but an absence of blood regardless of "rt_fluid" being true. Other liquids / reflections seem to function as normal.

Steps to reproduce the behaviour.

Explain how to reproduce

Your configuration

https://gist.github.com/callofcthuloo/2a4e373be727cb78a391aba64e7f0e87

Provide a Log

No response

Tevtongermany commented 3 months ago

People DO NOT DOWNLOAD THAT!!! ITS MALWARE!!! It's a lumma stealer tria.ge Results: https://tria.ge/240826-nt8tvatakq/behavioral1

KingVulpes commented 2 months ago

People DO NOT DOWNLOAD THAT!!! ITS MALWARE!!! It's a lumma stealer tria.ge Results: https://tria.ge/240826-nt8tvatakq/behavioral1

I knew something was up when I saw GTX 1660 Super in the report