vs-shirokii / gzdoom-rt

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[BUG] r_drawvoxels doesn't seem to work #51

Open Fattyton opened 2 weeks ago

Fattyton commented 2 weeks ago

GZDoom version

GZDoom g4.11pre-712-ge618865ce

Which game are you running with GZDoom?

Doom 2

What Operating System are you using?

Windows 11

Please describe your specific OS version

Windows 11 Pro

Relevant hardware info

CPU: 13th Gen Intel(R) Core(TM) i5-13400F, GPU: NVIDIA GeForce RTX 4060

Have you checked that no other similar issue already exists?

A clear and concise description of what the bug is.

By default, r_drawvoxels is set to 1 (true). I assume this CVAR's purpose is to turn off the voxels and revert them back to the original sprites. However, when the CVAR is set to 0 (false), voxels are still enabled, which doesn't seem intended.

Steps to reproduce the behaviour.

Explain how to reproduce

  1. Set r_drawvoxels to 0.
  2. Sprites are still voxels.

Your configuration

https://gist.github.com/Fattyton/eb362559ba93cdcdacd3212e2f3bd743
(Note: r_drawvoxels seem to disappear from the config file when game is stopped.)

Provide a Log

Not applicable.