Open 640kb opened 1 month ago
Looks like glslang repo is being cloned for the purposes of being built. Could you check the contents of repositories that have been cloned within the vsgFramework is see what has been cloned locally.
When I have an opportunity I'll see if I can reproduce the issue - I don't have access my Windows machine this week as my office is being undergoing major refitting!
The content of the build directory "components" looks like this:
There must be an error in vsgFramework. When running CMake, support for ShaderCompile in vsg is disabled because glslang is not found.