Closed sano98 closed 5 years ago
which lime version?
Lime: 7.0.0 and older (I tried it with the latest stable available builds, but it also occurs with older versions. Can't tell about unstable cutting edge dev versions)
Lime: 7.0.0 OpenFL: 8.4.1 Haxe Compiler: 3.4.7 hxcpp: 4.0.4 vscode: 1.27.2
Thank you, reproduced. This is callstack of exception. @hughsando, could you help me to figure out, what is going on here?:
Mode.exe!`anonymous namespace'::DebuggerTrap() Line 78 C++
Mode.exe!CriticalGCError(const char * inMessage) Line 523 C++
Mode.exe!LocalAllocator::CallAlloc(int inSize, unsigned int inObjectFlags) Line 5772 C++
Mode.exe!hx::InternalNew(int inSize, bool inIsObject) Line 6167 C++
Mode.exe!hx::ArrayBase::ArrayBase(int inSize, int inReserve, int inElementSize, bool inAtomic) Line 26 C++
Mode.exe!Array_obj<Dynamic>::Array_obj<Dynamic>(int inSize, int inReserve) Line 477 C++
Mode.exe!Array_obj<Dynamic>::__new(int inSize, int inReserve) Line 1083 C++
Mode.exe!hx::Object::__run(const Dynamic & a, const Dynamic & b) Line 183 C++
Mode.exe!Dynamic::operator()(const Dynamic & inArg0, const Dynamic & inArg1) Line 306 C++
Mode.exe!hx::DebuggerContext::attach(hx::StackContext * inStack) Line 147 C++
Mode.exe!hx::dbgCtxAttach(hx::DebuggerContext * ctx, hx::StackContext * inStack) Line 355 C++
Mode.exe!hx::StackContext::onThreadAttach() Line 232 C++
Mode.exe!hx::RegisterCurrentThread(void * inTopOfStack) Line 6309 C++
> Mode.exe!hx::SetTopOfStack(int * inTop, bool inForce) Line 6124 C++
Mode.exe!hxThreadFunc(void * inInfo) Line 241 C++
[External Code]
hxThreadInfo *info[2];
info[0] = (hxThreadInfo *)inInfo;
info[1] = 0;
tlsCurrentThread = info[0];
238 hx::SetTopOfStack((int *)&info[1], true);
// Release the creation function
241 info[0]->mSemaphore->Set();
After some time investigating callstack - created this issue: https://github.com/HaxeFoundation/hxcpp/issues/730
@nulld's fix (https://github.com/HaxeFoundation/hxcpp/pull/735) has been merged into hxcpp, so I think this can be closed now.
Seems as if the debugger doesn't like the threading capabilities that come with the usage of the Future class in lime.app package. It throws the error:
and the debug server instantly crashes. This can be reproduced by inserting the following in any hello world (I used HaxeFlixel, but a lime program should suffice)