What steps will reproduce the problem?
1. A simple cube mesh is defined and get rendered using JSC3D. The following
code segment is working fine.
<script type="text/javascript" src="../jsc3dNew.js"></script>
<script type="text/javascript" src="../jsc3d.webgl.js"></script>
<script type="text/javascript" src="../jsc3d.touch.js"></script>
<script type="text/javascript">
var canvas = document.getElementById('cv');
var viewer = new JSC3D.Viewer(canvas);
viewer.setParameter('SceneUrl', '');
viewer.setParameter('InitRotationX', 0);
viewer.setParameter('InitRotationY', 0);
viewer.setParameter('InitRotationZ', 0);
viewer.setParameter('ModelColor', '#CAA618');
viewer.setParameter('BackgroundColor1', '#FFFFFF');
viewer.setParameter('BackgroundColor2', '#383840');
viewer.setParameter('RenderMode', 'wireframe');
viewer.setParameter('Renderer', 'webgl');
viewer.init();
viewer.update();
var myobj = new JSC3D.Mesh;
myobj.creaseAngle = 30;
myobj.vertexBuffer = [ 0,0,0, 10,0,0, 10,10,0, 0,10,0, 0,0,10, 10,0,10, 10,10,10, 0,10,10];
myobj.indexBuffer = [0,1,2,3,-1, 0,4,7,3,-1, 4,5,6,7,-1, 5,1,2,6,-1, 3,2,6,7,-1, 0,1,5,4,-1];
myobj.texCoordBuffer = [ 0,.5, .25,.5, .25,1, 0,1];
myobj.texCoordIndexBuffer = [0,1,2,3,-1, 0,1,2,3,-1, 0,1,2,3,-1, 0,1,2,3,-1, 0,1,2,3,-1, 0,1,2,3,-1];
myobj.isDoubleSided = true;
myobj.setMaterial(mat1);
myobj.init();
scene.addChild(myobj);
viewer.replaceScene(scene);
/***********************************************/
/* run additional step to rotate around z-axis */
/***********************************************/
var rotMat = new JSC3D.Matrix3x4;
rotMat.rotateAboutZAxis(30);
JSC3D.Math3D.transformVectors(rotMat, myobj.vertexBuffer,
myobj.vertexBuffer);
JSC3D.Math3D.transformVectors(rotMat, myobj.vertexNormalBuffer,
myobj.vertexNormalBuffer);
JSC3D.Math3D.transformVectors(rotMat, myobj.faceNormalBuffer,
myobj.faceNormalBuffer);
viewer.update();
2. While trying to run the above additional steps under a event handler
function
it is not working.
function myrotate(){
var rotMat = new JSC3D.Matrix3x4;
rotMat.rotateAboutZAxis(30);
JSC3D.Math3D.transformVectors(rotMat, myobj.vertexBuffer,
myobj.vertexBuffer);
JSC3D.Math3D.transformVectors(rotMat, myobj.vertexNormalBuffer,
myobj.vertexNormalBuffer);
JSC3D.Math3D.transformVectors(rotMat, myobj.faceNormalBuffer,
myobj.faceNormalBuffer);
viewer.update();
}
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
I am using jsc3d v.1.6.5 version
Please provide any additional information below.
Original issue reported on code.google.com by ucdu...@gmail.com on 22 May 2015 at 1:27
Original issue reported on code.google.com by
ucdu...@gmail.com
on 22 May 2015 at 1:27