Hi,
any suggestions how to get something like that working also in webgl?
function moveMesh(mesh, X, Y, Z) {
var mat = new JSC3D.Matrix3x4;
if (mesh) {
mat.translate(X, Y, Z);
JSC3D.Math3D.transformVectors(mat, mesh.vertexBuffer, mesh.vertexBuffer);
mesh.calcAABB();
}
}
THX
/L
Original issue reported on code.google.com by azzolini...@gmail.com on 6 Jun 2015 at 12:45
Original issue reported on code.google.com by
azzolini...@gmail.com
on 6 Jun 2015 at 12:45