Open CrimsonCuttle opened 1 year ago
Not much to contribute to this either, but I was trying. I loaded the model into blender but haven't been able to figure out the texture mapping. Once I do, I think the camera angle might be key, and provided in the output of the python already.
ply model has colour information in the vertex colours. the model would need to have it's mapping first and then you can transfer this onto a texture. If I'm not mistaken Meshlab has some tools for operations like this. Still do remember that usually those meshes are a complete mess
I'd love to view my results in other spaces like VR or to be used in 3D scenes in Blender, but the mesh comes out stretched to near unrecognizability, and I can't find a way to make the textures "fit" properly. Has anyone ported the results from this project anywhere else like Blender etc? If so, what was your process?