Open boloniusMonk opened 1 year ago
Access Speed Provider Settings and used the following for the speed attribute:
actor.data.data.movement.encounter
This works for both players and creatures.
It looks like the monsters from the SRD (both old module and the new one being developed/integrated) have movement.base and movement.encounter. If you create a monster actor yourself, it only has movement.base.
Thank you for clarifying. I was able to re-create your issue.
@anthonyronda, this breaks several mods and macros. I am assuming this is due to a recent update.
I also wish to point out, it is frustrating during gaming sessions not being able to quickly reference encounter movement of a creature without opening the sheet.
@justinthejaguar please feel free to suggest another place to put encounter movement in an enhancement request (combat tracker? a separate encounter sheet of some kind? in token action hud?)
New Feature or Changed Behaviour
It would be nice for Monsters to have actor.system.movement.encounter attribute like PCs do, either instead of or alongside actor.system.movement.base.
Why?
If they have the same speed attribute, it can be set in the Drag Ruler module's speed provider settings so that both players and GM can easily track movement available in combat.
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