vttred / ose

Old-School Essentials – Foundry VTT Edition
https://ose.vtt.red
GNU General Public License v3.0
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fix: Character move speed should calculate normally #450

Closed wyrmisis closed 1 year ago

wyrmisis commented 1 year ago

Intent

This fixes a v11-exclusive issue wherein OseActor.system.prepareDerivedData() was getting called twice. This was caused by a change in v11 that calls Actor.system.prepareDerivedData if it exists on the actor's data model.

Relevant tests

image

Fixes #446 Fixes #447