Open csjiyw opened 4 months ago
@csjiyw This seems to be a user-land issue. Before I get into the details, here are some updates on the Hand API
v0.0.33
| Documentation. Explanations of behavior
When landmarks associated with a hand is not visible, the headset has built-in mechanism for inferring what they are.
We use the WRIST
joint's isEmulated
attribute to infer if the hand is out of view. If it is, I remove the hand pose from the message data and hide the hand visual component from view.
If other joints are emulated, I do not remove them. You can see Quest's hand pose estimation at play when a finger is occluded.
btw, @chengxuxin did you run into these issue?
I run the script teleop/teleop_hand.py [https://github.com/OpenTeleVision/TeleVision] It use vuer for hand tracking. the device is meta quest3.
while right hand not in tracking, the value of event.value["rightHand"] will be unstable