Closed maitag closed 8 years ago
Hi, In BHx you have to flip all textures vertically 'by hand'. This feature is only available in webgl (auto flip in runtime) and because BHx supports other targets I turned it off for web target too for consistency. On Apr 17, 2016 1:33 AM, "Sylvio Sell" notifications@github.com wrote:
hi :) i tryed to do something like this: http://maitag.de/semmi/babylonJS/room-test/index.html with LoadScene-Sample in BabylonHx to: http://maitag.de/semmi/babylonJS/room-test/BabylonHx_Lime.html (it compiles for cpp-targets now -> hurra!!! :)= (used assets: http://maitag.de/semmi/babylonJS/room-test/assets/ )
Is there something different in json-output from latest blender-babylon-export-addon so it did not read uv-mapping in current BabylonHx Loaders?
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Ah, thank you it works (http://maitag.de/semmi/babylonHX/room-test/ :)
hi :) i tryed to do something like this: http://maitag.de/semmi/babylonJS/room-test/index.html with LoadScene-Sample in BabylonHx to: http://maitag.de/semmi/babylonJS/room-test/BabylonHx_Lime.html (it compiles for cpp-targets now -> hurra!!! :)= (used assets: http://maitag.de/semmi/babylonJS/room-test/assets/ )
Is there something different in json-output from latest blender-babylon-export-addon so it did not read uv-mapping in current BabylonHx Loaders?