vujadin / BabylonHx

Port of Babylon.js 3D engine to Haxe.
http:/paradoxplay.com/babylonhx
Apache License 2.0
189 stars 43 forks source link

uv-mapping problem with scene from blender-export-addon #100

Closed maitag closed 8 years ago

maitag commented 8 years ago

hi :) i tryed to do something like this: http://maitag.de/semmi/babylonJS/room-test/index.html with LoadScene-Sample in BabylonHx to: http://maitag.de/semmi/babylonJS/room-test/BabylonHx_Lime.html (it compiles for cpp-targets now -> hurra!!! :)= (used assets: http://maitag.de/semmi/babylonJS/room-test/assets/ )

Is there something different in json-output from latest blender-babylon-export-addon so it did not read uv-mapping in current BabylonHx Loaders?

vujadin commented 8 years ago

Hi, In BHx you have to flip all textures vertically 'by hand'. This feature is only available in webgl (auto flip in runtime) and because BHx supports other targets I turned it off for web target too for consistency. On Apr 17, 2016 1:33 AM, "Sylvio Sell" notifications@github.com wrote:

hi :) i tryed to do something like this: http://maitag.de/semmi/babylonJS/room-test/index.html with LoadScene-Sample in BabylonHx to: http://maitag.de/semmi/babylonJS/room-test/BabylonHx_Lime.html (it compiles for cpp-targets now -> hurra!!! :)= (used assets: http://maitag.de/semmi/babylonJS/room-test/assets/ )

Is there something different in json-output from latest blender-babylon-export-addon so it did not read uv-mapping in current BabylonHx Loaders?

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maitag commented 8 years ago

Ah, thank you it works (http://maitag.de/semmi/babylonHX/room-test/ :)