With all latest codebase targeting mac cpp (lime integration),
I get weird results with meshes with alpha. To illustrate the problem I used a simple torus to compare with generated vs imported.
Here is the babylon generated torus with some alpha side look:
And here is blender exported torus using plugin v4.4.4:
I have both experimented with older exporter/babylonhx versions, blender side triangulation and letting plugin do the triangle work. Switched depth buffer flag in project.xml on/off as well. I always end up with same mixup.
With all latest codebase targeting mac cpp (lime integration),
I get weird results with meshes with alpha. To illustrate the problem I used a simple torus to compare with generated vs imported.
Here is the babylon generated torus with some alpha side look:
And here is blender exported torus using plugin v4.4.4:
I have both experimented with older exporter/babylonhx versions, blender side triangulation and letting plugin do the triangle work. Switched depth buffer flag in project.xml on/off as well. I always end up with same mixup.