"haxelib run nme run build.xml windows" it is wrong because I get error like build.xml is not project.nmml and Why do you lie me because I have tested with cpp into Windows Binary but it doesn't show Base
ic_Scene like plane and sphere. Always hide me! STOP! DO NOT LIE ME! I am really mad because I have fried and tried. But lime doesn't work "where is haxe library mario.def.SoundManager"
PS: You lie me because unusable library "mario.def.SoundManager" and I have removed import than it works fine Thanks idiot!
Why do you not release completed library because I have always errors.. Stop do not mess up babylonhx library! Please make sure "completed" library than you release and I will test.... Please make sure 100 %
Why do you lie simple to us! I am mad to you because your development with haxe mess up... Please make serious and honest!
Hello,
"haxelib run nme run build.xml windows" it is wrong because I get error like build.xml is not project.nmml and Why do you lie me because I have tested with cpp into Windows Binary but it doesn't show Base ic_Scene like plane and sphere. Always hide me! STOP! DO NOT LIE ME! I am really mad because I have fried and tried. But lime doesn't work "where is haxe library mario.def.SoundManager"
PS: You lie me because unusable library "mario.def.SoundManager" and I have removed import than it works fine Thanks idiot!
Why do you not release completed library because I have always errors.. Stop do not mess up babylonhx library! Please make sure "completed" library than you release and I will test.... Please make sure 100 %
Why do you lie simple to us! I am mad to you because your development with haxe mess up... Please make serious and honest!
Please fix openfl and nme!