You made a little mistake in the port of the AbstractMesh.rotate() function
Line 426 it is a local rotationQuaternion var that must be declared (and not the rotationQuaternion var from class instance)
Changing this fix the issue with the rotate function when using WORLD Space.
You made a little mistake in the port of the AbstractMesh.rotate() function Line 426 it is a local rotationQuaternion var that must be declared (and not the rotationQuaternion var from class instance) Changing this fix the issue with the rotate function when using WORLD Space.